#include "Context.h"
#include "FileSystem.h"
#include "Graphics.h"
#include "Shader.h"
#include "Service.h"

Context::Context()
{
	fileSystem_ = new FileSystem(this);
	graphics_ = new Graphics(this);
	service_ = new Service();
}
Context::~Context()
{
	delete fileSystem_;
	delete graphics_;
	delete service_;
}



